November 18, 2015
By Rechelle Tangcangco
Guildford, UK – IKinema, the leader in real-time inverse kinematics, has announced that Square Enix Co., Ltd. (Square Enix) has signed a license agreement to utilise IKinema RunTime middleware. The deal will see RunTime’s full-body IK solver incorporated into future games.
IKinema founder and CEO Alexandre Pechev said: “IKinema’s skill in delivering realism and believability in procedural animation is particularly suited to game development. Square Enix is a significant addition to our portfolio and we’re honoured they chose RunTime. We look forward to Square Enix becoming one of a growing number of top studios and publishers that recognise our technology gives both greater creative freedom to developers as well as a heightened sense of realism to players.”