MISTIKA WORKS ITS MAGIC ON THE ADVENTURES OF TINTIN

London, United Kingdom – SGO’s Mistika technology was used for all the DI and Stereo 3D post production by post production company Park Road Post, in The Adventures of Tintin.


SGO’s Mistika technology

London, United Kingdom – SGO’s Mistika technology was used for all the DI and Stereo 3D post production by post production company Park Road Post, in The Adventures of Tintin. The digital intermediate work in both 2D and Stereo 3D included colour grading, conforming, convergence adjustments and hand-offs between shots. MEDIA VILLAGE SETS UP LEARNING CENTRE The Media Village is launching Media Asylum, a learning centre that serves and trains post production & visual effects professionals, this month. The centre will aid students by; providing opportunities to upgrade their skills & hone their craft; helping to build a community of fellow professionals; and giving assistance in the pursuit of career opportunities. Media Asylum offers a range of certifi ed courses through partnerships with Autodesk, The Foundry, THX, Blackmagic Design & the International Colorist Academy. The international lineups of trainers have vast industry experience. The programme is led by Sharon Calenthral, who is no stranger to the post production and visual effects environment. She has been in the service industry since she started her career in 1991, from stock library, post-production to TV/Film production industry, concentrating on international advertising, promotion & sales. A real highlight of the post process on The Adventures of Tintin was that the fi lmmakers were able to offer approvals remotely. Mistika’s role was an important one, as speed was a crucial factor in making the approval process work fl uidly, no matter where the fi lmmakers were in the world. The ability to output ongoing and work-in-progress (WIP’s) versions of the fi lm easily and quickly, without actually slowing or stalling the DI process, was key. David Hollingsworth, Park Road Head of Picture and Senior Colourist, said, “The open structure of the Mistika platform, the speed of its toolset and SAN-based workfl ow meant that we could be working on shots as soon as they were handed over from Weta Digital and has the 2D and 3D grades working concurrently.”



Sponsors & Media

Subscribe our Bi-Weekly Digest

Receive up-to-date news by
signing up to our bi-weekly digest.

SUBSCRIBE
Have a tip or pitch to share?
Send us a glimpse.
We love contributions.
Digest Media