September 10, 2007
Ireland: Havok, provider of interactive software and services to the games and movie industries has launched Havok 5 to offer new features on its modular suite of run-time technology and artists tools for development of cross platform electronic games and special effects for film. Havok Physics 5 improves memory and CPU performance that can accelerate interactive destruction sequences in games. This release provides enhanced memory limiting and reporting across various platforms, and adds Wii support for Havok’s Visual Debugger, a cross-platform performance diagnostic tool. Havok Animation 5 features a new run-time mirroring feature to allow character animation to be reflected interactively from left to right to reduce content creation and memory requirements for directional animation assets. It also provides compression enhancements that reduce the memory required to store arbitrary character animations by 25% over previous releases. Havok Behavior 5 provides for character behavior authoring with a unified authoring environment and SDK that combines physics with procedural animation and traditional animation assets. Havok’s technology supports games development for Nintendo’s Wii and GameCube; Sony’s PlayStation 2, Playstation 3 and PSP; Microsoft’s Xbox and Xbox360 as well as the PC. Customers using Havok 5 include Midway, Lucas Arts and Blue Fang Games.